National Repository of Grey Literature 6 records found  Search took 0.01 seconds. 
Shadow Rendering from Omnidirectional Light Sources
Mikulica, Tomáš ; Kobrtek, Jozef (referee) ; Navrátil, Jan (advisor)
This work discusses the possibilities for shadow rendering from omnidirectional light sources using OpenGL library. In this work the Cube map shadow mapping and the Dual paraboloid shadow mapping algorithms are described. Further more, this work contains the results of a comparison of these two methods in a way of time required for shadow map creation and a comparison of visual quality of resulting shadows.
Animated Underwater Skybox Using OpenGL
Lagová, Lenka ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This bachelor thesis deals with the solution of animated underwater skybox using OpenGL. The work contains an introduction to OpenGL, describes graphic techniques which are used for rendering and describes methods for procedural generating of objects and textures.
Simulation of Water Waves in Real-Time
Pilch, Martin ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
Task of this thesis is creation of real-time simulation of the water waves. It is implemented on Mac OS X platform using OpenGL. This thesis is based on height map surface. Heigh map is computed by suming of sinusoids with complex, time-based amplitudes. Fast Fourier transformation, Phillips spectrum and gauss random generator are used to solve this problem. The thesis is also implemented on iOS platform and optimized to run on mobile devices thanks to using programmable graphic pipeline and other drawing and computing optimizations.
Shadow Rendering from Omnidirectional Light Sources
Mikulica, Tomáš ; Kobrtek, Jozef (referee) ; Navrátil, Jan (advisor)
This work discusses the possibilities for shadow rendering from omnidirectional light sources using OpenGL library. In this work the Cube map shadow mapping and the Dual paraboloid shadow mapping algorithms are described. Further more, this work contains the results of a comparison of these two methods in a way of time required for shadow map creation and a comparison of visual quality of resulting shadows.
Animated Underwater Skybox Using OpenGL
Lagová, Lenka ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This bachelor thesis deals with the solution of animated underwater skybox using OpenGL. The work contains an introduction to OpenGL, describes graphic techniques which are used for rendering and describes methods for procedural generating of objects and textures.
Simulation of Water Waves in Real-Time
Pilch, Martin ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
Task of this thesis is creation of real-time simulation of the water waves. It is implemented on Mac OS X platform using OpenGL. This thesis is based on height map surface. Heigh map is computed by suming of sinusoids with complex, time-based amplitudes. Fast Fourier transformation, Phillips spectrum and gauss random generator are used to solve this problem. The thesis is also implemented on iOS platform and optimized to run on mobile devices thanks to using programmable graphic pipeline and other drawing and computing optimizations.

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